Hammerting

(2020) Hammerting is a 2.5D colony-basebuilder game. I was both a 3d Artist and Art Director to create the artstyle and actual in-game assets, as well as some character/environment animation. The world levels are a mixture of procedurally generated caves and hand-made art assets on top of it. The game engine was built in-house.

  • A great challenge in this project was that we wanted the world to be able to extend very far. A lot of assets needed to be shown on screen when you zoom out, thus posing a big challenge in how we optimized the sheer number of art assets shown. Clever LOD:ing needed to be used for this.

  • Material examples. We put most of the complexity in the Normal maps and Height maps and kept Roughness/Metal/AO and Color very simple for this art style. The height map determined how different materials blend together in-engine, where high points could break through other neighbouring materials.

  • Here's a closer look at these materials in-game.

  • Very early in this project, we leaned more towards a realistic artstyle, in which we were aiming to use PBR shading on all the art assets (Every asset needed to be composited 2d sprite-renders with Normal/Color/Roughness/etc.). In the end, we kept the PBR-workflow, but made everything full 3d in a slightly more stylized look.

  • Here I was looking for the proper mood and lighting for the game world. We went away from having a global light source, and opted for point-based, darker lighting. We developed tech to have dynamic, shadow-casting point light sources. And thus this became one pillar of the final art style.

  • This was around when the style and mood was where we wanted it to be, but we struggled quite a bit with readability, and guiding the player. Clutter and too much fog and atmosphere became a challenge for us.

  • Rooms and all 3d assets for the game was sculpted in Zbrush and retopologized in Maya. Then brought into Substance Painter for texturing. My goal was to make everything feel a bit sculpted, like things are made of clay.

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