(2017) This is a music-rythm game for PS4, where I was responsible for realizing the environments and the hero spaceship, translating the Art Director's vision into final, game-ready assets. Our game engine was Unity, and my tools were Maya, Zbrush, Substance and Photoshop.

This project demonstrates my work to interpret and execute a distinct Art Direction, specifically a highly abstract and polygonial visual style. I collaborated closely with Art Director Filip Lindström (Hello There Games) to define and build the majority of the in-game world, ensuring every asset contributed to the overall style while meeting all technical requirements for the platform.





Gameplay footage from one of our biomes. Note: I've muted the original licensed music for this portfolio to respect the copyright owners.



