Who Stole Me

(2016) Who Stole Me is a puzzlegame for mobile platforms. Everything is modeled in Maya and Zbrush, then rendered to multiple passes and composited in Photoshop. On this project I was in charge of developing the artsyle from the ground up, and also to take everything to its final, shippable stage. The game engine was built in-house.

  • This is how the levels looked in a couple biomes.

  • We were contacted by Rovio to explore a potential collaboration for a game expansion, involving the adaptation of one of their characters into a new expansion for our game 'Who Stole Me'. This is the pitch, demonstrating how we could incorporate their characters and IP's into our own game and artstyle.

  • These are the assets used to level design our 100+ levels in a few different biomes. They are all 3d assets rendered to 2d sprites with additional paintover.

  • A breakdown of some assets used to build the world map for the game through a few of the biomes.

dana_modell.jpg