(2016) Who Stole Me is a puzzlegame for mobile platforms. Everything is modeled in Maya and Zbrush, then rendered to multiple passes and composited in Photoshop. On this project I was in charge of developing the artsyle from the ground up, and also to take everything to its final, shippable stage. The game engine was built in-house.


This is how the levels looked in a couple biomes.

We were contacted by Rovio to explore a potential collaboration for a game expansion, involving the adaptation of one of their characters into a new expansion for our game 'Who Stole Me'. This is the pitch, demonstrating how we could incorporate their characters and IP's into our own game and artstyle.



These are the assets used to level design our 100+ levels in a few different biomes. They are all 3d assets rendered to 2d sprites with additional paintover.

A breakdown of some assets used to build the world map for the game through a few of the biomes.

